Report of Multimedia and Human Computer Interaction (COMP6341) Project 2017

Course Name
  • Multimedia and Human Computer Interaction – COMP6341
Team Members
  • Enrico Daniswara Giovanni (2001601654)
  • Noviani Litriani (2001594623)
Project Summary

EduVille is an educational game which is targeted for kindergarten and pre-elementary school children. It consists of two games, the jigsaw / puzzle and matching some words. Because the main target audience is children, we create  this game with cartoon characters, cartoon animals, and also we include colorful background to attract them. This game will also be useful for parents to educate their children to memorize a pattern and understand the behavior of some animals. As it is for early age children which mostly the motor nerves is still on development, EduVille only provides one controller, the mouse which will be used to drag & drop the puzzles, and words.

Gameplay

1. Main Menu

This menu will start with fade effect and shows two option, play and credits.

Main Menu of EduVille
The first menu of EduVille

 

2. Game menu

There will be two options of game after choosing ‘play’.

Game Menu
Two options of game

If the user hover the mouse into one of the options, it will show the description of the game on its left / right side.

Jigsaw Farm Description
Coco’s Animal Barn Description

 

3. Jigsaw Farm

  • Main Menu

This menu will show three buttons, play, leader board, and exit.

Jigsaw Farm’s Menu
  • Difficulty and Puzzle Selection

There are three pictures of animal with different difficulty

Puzzle Selection

When the users hover the mouse onto the pictures, it will show the name of its animal

Puzzle Selection (Mouse Hover)
  • The Game
    • Choosing the animal

After the users choose one animal, it will take them to the game layout. The difficulty differentiate the number of puzzles, and the background of the puzzles.

Pig Puzzle
Cow Puzzle
Chicken Puzzle

For the medium and hard difficulty, after a second the background will fade and becomes white

Cow Puzzle (After Fade)
Chicken Puzzle (After Fade)
    • Objective

The game objective is to drop all of the pieces into the canvas by dragging it using mouse.

Pig Puzzle Drag
Cow Puzzle (Half Done)

The puzzle will come back to its starting point if the piece is not correct. To gather between the pieces and the canvas, we use an invisible sprite in each piece (to place it to the right position).

    • Game Completion

After finishes with the puzzle, if the user finish it with the fastest time a congratulations box will pop up and ask for their name to be included in the leader board.

High Score Box

But if they do not get the fastest time, a good job text and a button to go back to the menu will appear.

Finish Game (Not High Score)
    • Leader Board

On the main menu, the user can also choose leader board option to track the fastest time of each puzzle.

Leader Board

 

4. Coco’s Animal Barn

  • Main Menu
Main Menu of Coco’s Animal Barn
  • Game Flow

The play option will guide the user to an introduction layout with the main character.

Introduction
Game Instruction
1st Stage
1st Stage (On Dragging)
1st Stage (On Drop)

If the word is not suitable, it will come back to the bottom of the screen.

1st Stage (Done)
2nd Stage
3rd Stage
Game Completion

5. Additional Features

  • Mute / Unmute Button

EduVille provides mute/unmute button on each of the layout (top-right corner or bottom-left corner)

  • Saved Offline Leader Board

Eduville offers an offline leader board using the Local Storage object from Construct 2, so after closing the game the user will not lose his/her best time.

  • Back Button on Each Layer

EduVille has the back button on every layout in the top-left corner

 

6. Credits

To fulfill the requirements and be thankful to the owner of the assets, EduVille uses a video to display its credits.

Credits (1)
Credit (2)

7. Download Link

EduVille game can be found in this link : Click Here

Proposal of Multimedia and Human Computer Interaction (COMP6341) Project 2017 –

A. Project Description

This project is a game titled “EduVille”. It consists of two games, the jigsaw (Jigsaw farm) and fill in the blanks (coco’s animal barn).

In the jigsaw game, there will be three different picture of animals (pig, cow, chicken) with different difficulty. Pig is the easiest level, where chicken is the hardest among the three. The users are needed to drag and drop the pieces to the canvas until it forms a picture of the animal. There will also a leader board feature to track the fastest time of a specific user has done each of the puzzle.

On the other hand, the second game will have three layout of ‘fill in the blanks’ game.  There will be 6 words in each layout that are needed to be dropped into the sentences. The users cannot choose which layout they want to play, meanwhile they must to complete some step and finish it one by one.

B. Project Scope

1. Project Goals

The project goal is to train the memory of children to better to memorize something that they are used to do and to understand several daily words.

2. Deadline

The deadline is due to November 29th, 2017 (a week after mid exam)

C. Development Environment
  1. Construct 2
  2. Software Used
    1. Photo Editor: Adobe Photoshop
    2. Vector Editor: Corel Draw
    3. Video Editor: Sony Vegas Pro
    4. Distributed VCS: Github.com
    5. Audio Editor: Audacity

 

D. Team Members
  1. Enrico Daniswara Giovanni (2001601654)
  2. Noviani Litriani (2001594623)